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NeoAxis 3D Engine

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NeoAxis 3D Engine
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Category: Development tools
System: Windows Vista, 7, 8.1, 10
Program Status: Free
Looking at the file: 3 992

Description

NeoAxis 3D Engine is a special program that can be used to create various games with three-dimensional graphics. It is a semi-professional tool that cannot be used to create commercial projects. Here you can create complex systems like Ragboll in a few clicks. But still, working with this utility is not as easy as it seems at first glance. To create really complex games, you will need to have at least a basic knowledge of program code. In addition, you need to have some knowledge in modeling. Overall, the program is ideal for creating 3D simulators. The application has a lot of secondary tools that are needed to create a game. But among them, we can highlight two of the most important ones. The first of them is the map editor. With its help, you can create maps on which the gameplay will take place. You can add and remove objects, measure the distance between them, add the effect of camera glare from different light sources, and many other features. The second tool is the resource editor. With its help you can create objects that can later be used in the map editor. To make it easier for the user, the program provides the ability to import models from other programs. Import is possible in OBJ, 3DS, COB and other files. It is also possible to export to different programs, such as 3ds MAX and others. This is necessary if you want to finish an unfinished project in another editor. Among other things, the application has the ability to work with HUD. There is editing of particles and materials. It is worth noting that this program has a much higher level than other similar applications. This is due to the fact that a very complex NVIDIA PhysX engine is supported here. It also has tools for working with complex effects. Such as volumetric fog, motion blur, global illumination, depth of field control, and many others. The NeoAxis 3D Engine program works with both skeletal animation and frame-by-frame animation. In addition to allowing you to create a world. It allows you to program its behavior. The C++ and .NET languages can be used for this purpose. You can interact with microsoft's MonoDeveloper, SharpDeveloper and VisualStudio.
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